SOLACE

Individual Project (6 weeks) - Unreal Engine 4.27

A third-person time-trial platformer inspired by Mirror’s Edge (2008). The player is given checkpoints and a timer, the rest is up to them.

The brief provided was to create an experience of Flow state. The direction that I took this design was these three pillars:

  1. Fluidity

    • This meant the animation blending

    • Root motion for movement systems

  2. Multiple pathways

    • The fastest path is precise and requires meticulous input

    • The safest path is the most obvious

  3. Subtle feedback

    • Information should be intuitive via environmental and auditory systems

This was the most technically challenging project I worked on as working individually it tested my ability to problem solve whilst maintaining tight deadlines.
I utilised a few 3rd-party disparate systems (ALSv4 and some animation packs) and integrated them together to create the overall experience.

I loved working on this project and learned some great lessons, I hope to create a successor one day.

Features

  • Dynamic sound system

    • The music has multiple stems that play an increasingly complex rhythm the more difficult path (and faster) the player travels.
      This was to encourage people to following the music in a way.

  • ALSv4 animation system

    • Utilising this custom animation system allowed for more fluid animation blending as well as collisions.

  • Wall-running and Vaulting

    • Integrating wall-run and vault systems into ALSv4 to maintain the fluid movement to allow for more freedom of expression.

  • Time-trial and checkpoint save system.

    • A modular checkpoint system that tracks your time and saves it.

    • Each map being able to have its own times and personal bests.

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VR Minigame (2023)